Interactive Motion Design and Prototyping
This area of my work focuses on interactive motion design and advanced prototyping.
Using JavaScript (p5.js), Python, and visual programming tools like Grasshopper, I create real-time simulations and generative animations. The goal is to build responsive visual systems that translate computational data or user input into dynamic, interactive experiences. This practice is a deep exploration of how motion can be used to craft more intuitive, informative, and engaging user interfaces and microinteractions.
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